![kof xiii saiki kof xiii saiki](http://www.game-art-hq.com/wp-content/uploads/2012/01/KOF-XIII-King-of-Fighters-13-Console-Artwork-Gallery-Mushroom-Hair-.jpg)
On one occasion while watching Saiki's AI, after winning he said two winquotes at the same time!
#Kof xiii saiki Pc
I don't know why since I ripped Saiki sprites from the Arcade PC dump.maybe wait for Insanius' proper rips. This is kind of minor, but after his counter move ends, saiki's head seems to bob up and down. Saiki's stone throw move (AI) sometimes has him throw the stone backwards (but the hit is still forwards) Ok, I posadd x = 5 at animelem = 2 and posadd x = -5 at animelem = 14, does it look alright now?
![kof xiii saiki kof xiii saiki](http://n.sinaimg.cn/sinacn10/455/w128h327/20180610/1d27-hcufqif1528295.gif)
He only moves forward DURING the move, but not after. Saiki first steps outwards (hence he moves forward a bit to give the sweep more range) then sweeps the enemy, then returns back to original position. The walking forward time has been changed to 7, but the walking backwards is still 10.įixed by subtracting 3 from 10 for anim 21
#Kof xiii saiki download
Please download the kof13saiki_infinite_fireballs.cmd The original saiki could do a straight fireball, an air fireball, then throw a rock at you for a 3-hit combo There's no infinite fireballs : ( When the enemy gets stunned, saiki cannot throw another fireball to follow up immediately. The followup should rather occur within the CD attack range.įixed by increasing p2dist x > 5. The counter move only has a follow-up (where saiki knocks the enemy away with a CD attack) when saiki counters right next to the enemy. When this happens, the black thingy should not remain on screen anymore. After the counter move connects and the enemy is stunned, saiki will use his hand to knock the enemy away. Maybe the CLSN of the fireball can be adjusted a little.įixed by making the fireball red clsn box rearly wider the hard version of saiki's fireball doesn't do a 2-hit combo when saiki is right next to the enemy only the hand hits but the fireball doesn't hit. The stunned enemy is supposed to be stuck inside the black thingy.įixed by adding a playerpush value = 0 State Controller to P2 custom state
![kof xiii saiki kof xiii saiki](http://img4.wikia.nocookie.net/__cb20131110064824/snk/images/c/c7/Kof-xiii-saiki-dialogue-portrait-a.png)
When the opponent gets stunned by the fireball, he/she can be moved outside of the black thing by just walking into the enemy. stays on the air floating sometimes.įixed by adding in P1 throw and P2 thrown states a posset and posfreeze State Controllers > Hitsparks appear even when the enemy isn't hit.įixed by changing trigger1 = (enemy, stateno = ) & (timemod = 10, 0) to trigger1 = (enemy, stateno = ) & (timemod = 10, 0) The sparks need to use additive transparency,ĪS256D128 added to super start-up FX, hit, & guard/block sparks anims